「授業の目的」:
Building knowledge of dynamic effects (FX) and how they are used in a variety of scenarios, developing the practical skills for creating basic visual effects and using them in animated film and game animation projects.
・Investigate industry practices for the integration of dynamic effects into animation and game production pipelines.
・Reference and simulate real world object interactions.
・Observe different types of anatomical and surface features and simulate them effectively for a digital character.
・Simulate simple moving surfaces.
・Achieve realistic simulations using various dynamics tools with selected specialist software.
・Produce dynamic effects to meet the requirements of a project brief within the constraints of time.
「各回の授業の内容・計画」:
1: Introduction to Dynamic Effects & Basic VFX Concepts
2: Particle Systems in JangaFX
3: Understanding Fields & Volumes in JangaFX
4: Fire and Smoke Simulation
5: Fluid Simulations in JangaFX
6: Based Effects in JangaFX
7: Optimizing JangaFX Simulations
8: Assessment 1 Due – JangaFX Complex Effect
9: Introduction to Unreal Engine Niagara
10: Materials and Textures in Niagara
11: Advanced Particle Behaviors in Niagara
12: Fluid and Smoke Simulations in Niagara
13: Physics-Based Interactions in Niagara
14: Optimizing Niagara Effects for Real-Time Performance
15: Assessment 2 Due – Niagara Complex Effect
16: Course Wrap-up & Final Presentations
「テキスト・参考書」:記載なし
「成績評価の方法」:
Assessment 1 :45%
Assessment 2 :45%
Professionalism :10%